This is a simple idea, which can be re-used in a hundred variations.
The attacker is told to go in and destroy
target A. The defender is not told what target A is, but the defender
does know everything which is on the board. The defender has orders to
defend A,B,C,D,E,F and G, and may think that he has far too few forces to
manage this. As the attacker moves around the board, he discovers B-G,
and these are placed on the board.
The attacker only wins if he has
destroyed four of the targets.
My thinking is:
1. This makes the game far
more interesting.
2. Were I a senior officer deciding which commander to
promote, I would favour the one who, when sent to destroy a fuel dump,
returned saying that he discovered a telegraph line, railway line, V1
launch ramp, small tank hospital, radar site, AA emplacement, and
accordion factory, and had destroyed them all as well as the fuel dump.
The officer who just mentioned that he had seen them on his outing would
be passed over for having such little initiative. Similarly, I would
promote the defending officer who managed to hold six out of seven vital
objectives, against a foe who might well have blown up the lot.